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Before Crisis: Final Fantasy VII : ウィキペディア英語版
Before Crisis: Final Fantasy VII

is an action role-playing video game developed by Square Enix and originally released for the FOMA mobile service on September 24, 2004. It was later released for SoftBank Mobile and EZweb in 2007. ''Before Crisis'' is a prequel to the 1997 video game ''Final Fantasy VII'' and forms part of the ''Compilation of Final Fantasy VII'', a metaseries expanding on and continuing the story established in ''Final Fantasy VII''. It takes place six years prior to the events of ''Final Fantasy VII'' and focuses on the adventures of the Turks, a group of covert operatives working for the Shinra Electric Power Company, and their fights against both rebel group AVALANCHE and their corrupt employers.
As the first major ''Final Fantasy'' game for mobile devices, ''Before Crisis'' was designed as a gameplay and multiplayer experience unique to the platform. It is the first major project directed by Hajime Tabata, who created the initial concept at the request of Tetsuya Nomura for a game that had the Turks as protagonists. The music was composed by Takeharu Ishimoto, originally a sound arranger at Square Enix. It was highly successful upon release, registering 200,000 users and being accessed over one million times. Western critics have generally praised the title, but due to issues involving the capacity of mobile devices in the west, it has not been released outside Japan.
==Gameplay==

''Before Crisis'' is a real-time action role-playing game featuring 2D graphics as the player moves along in a side-scrolling manner.〔 The player begins the game by selecting their character, which can be a man or a woman, along with their name.〔 Gameplay is divided up between several modes of play. "Episode Mode" involves the player playing through the game's main storyline, completing various objectives in order to continue on in the game. "Free Mode" allows players to roam towns and speak with the population. Players can also play extra missions to gain Experience points and items, some of which are exclusive to "Free Mode".〔 Characters have hit points and magic points, and can level up upon acquisition of experience, at which point they can equip new weapons and armor.〔 Players can choose to manually attack an enemy during combat or press the action key to automatically attack the nearest enemy.〔

The "Materia Generation System" allows players to acquire Materia, objects tied to the game's magic system, by taking a picture with their camera phone. The game synthesizes the picture down to its base color. Depending upon the dominant color, lighting, and other factors, the game produces a Materia of a certain type. For example, a dark green picture results in a Bio Materia, while a blue picture results in a Cure Materia. Once acquired, Materia can be leveled up as in ''Final Fantasy VII''.〔 Under certain circumstances, assistance in the form of summoned monsters, recurring figures in the ''Final Fantasy'' series, can be called in via the Materia system to deal damage to multiple enemies.〔 Rank Points are awarded during the completion of objectives in all three modes of play. After a certain amount of Rank Points have been acquired, special bonuses are unlocked, such as stronger armor and weapons, and extra Materia slots. The player is also given a rank, based upon how long they have been playing the game. The higher their rank, the better the bonuses the player gets.〔〔〔
The game uses an ad-hoc online multiplayer feature that enables various actions between players, including trading Materia via email.〔〔 Players can summon a friend to cast magic by filling the "Materia aid" meter.〔 Up to three players can team up at any one time.〔 "Rescue Mode" is activated if the player is defeated during "Episode Mode", at which point they have the option to restart and lose points, or allow themselves to be imprisoned and wait for other players to rescue them. The player can be rescued while their phone is powered down.〔
Additions were made after the initial release. In 2006, a fighting arena dubbed "Battle Square" was added. In the "Battle Square", players can either fight other players or AI-controlled enemy units. Victory is determined by which side defeated the other and damage taken during combat. In "Battle Tournament" mode, players can choose to use a handicap: the handicap is determined randomly by a materia slot.〔〔〔 Two extra difficulty settings were also added, with players able to switch between these and the normal difficulty in the game menu. "Easy Mode" was released in 2006 and allows the player to auto-evade incoming attacks and reduce damage taken, while "Hard Mode", released in 2007 and meant for advanced users, increases the damage dealt by enemy attacks.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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